9/11/2019 Valve Dev Tool Textures Pack
Note: All tool textures that are assumed to be texturing an entity, work exactly like ordinary textures if applied to world brushes instead. As this makes them useless for world brushes, their visibility as world brushes is irrelevant. Also, many tool textures cut. If you aren't texturing an entity, you should tie the brush to or for. General ImageNameVisible ifCasts shadowsCutsBlocks NPCSolid to NPCsSolid to player(s)Solid to physicsSolid to bulletsUsage / NotesBlackYesYesYesYesYesYesYesYes(marks).
Note: This is the tools/toolsblack texture, not the halflife/black texture. This texture is often used for brushes that are far away and they are dark.
It cannot be lit by any type of light, but is affected by fog color. Note: It is not necessary to use nodraw on faces that don't touch, as these are removed for you by the compiler. Confirm: Does not seem to work? (You can use this for instead of the trigger texture but NOT for.)NoNoYesYesYesYesYesYes(no marks)This texture is used to make 3D. Casts light if there is a entity in the map.Cannot be used in the same as the toolsskybox2d tool texture.Things such as another area of a map will render on top of the skybox. An areaportal can stop this from happening, but it's generally better practice to add more scenery to cover the stuff that shouldn't be seen, reposition those things out of view, or just don't have an opening in that area.SkyboxNoLightNoYesYesYesYesYesYesN/AWorks identical to Skybox, but does not casts any light rays.NoNoYesYesYesYesYesYes(no marks)Available only in and later.
Valve Dev Tool Textures Package
Use to make 2D without displaying the.Casts light if there is a lightenvironment entity in the map.Cannot be used in the same as the toolsskybox tool texture.SkyFogNoYesYesYesYes(marks)The SkyFog texture does not contain any properties. There is currently no existing corresponding Shader called 'skyfog'.
(Generates error Error: Material 'tools/toolsskyfog' uses unknown shader 'SkyFog'.). Confirm: It can be fixed to function properly if it's settings are changed in the Source code and recompiledFog VolumeYesNoNoAvailable only in and later. Used in conjunction with multiple to change fog colours and densities in a levelMiscellaneous ImageNameVisible ifCasts shadowsCutsBlocks NPCSolid to NPCsSolid to player(s)Solid to physicsSolid to bulletsUsage / NotesInvisible DisplacementNot actually a texture. It is the backside of a displacement.
This side of the displacement will appear invisible, but solid. DottedYesNoYesNoYesYesYesYes(marks)A face textured with this texture is rendered on top of all other brush geometry. Furthermore, a brush with Dotted on any face will not block visibility nor cull any face that it touches, meaning that any area enclosed in a Dotted-textured brush will not be removed from the map in any way.Dynamic DifficultyYesYesYesYesYesYesYesYes(marks)Solid to grenades.
Texture pack by JPolito December 29, 1990 100 texturesCategories :Download:Modeled off of Valve's Source dev textures. There are textures for various liquids, lots of doors, railings, and square grid/gridless textures sized 64, 128, 192, 256, and 512.These textures are useful in a variety of situations:- Building rooms without having to texture them before you can add any gameplay elements- Great for when you have an idea for how you want to shape a room but don't know how you want to texture it yet- Useful if you're trying to move brushwork in a room around to better fit your gameplay elements. For example, if you find out that a section of your map is too small to fit the epic battle you originally planned, it's a lot easier to re-size the room without having to mess around with the textures. Once the gameplay is working the way you want it to, you replace the dev textures with whatever you want.If you have any suggestions to make this texture pack more useful, contact JPolito and he will add them.
Download softune workbench v3c. nyro's SDK Steam Group('nyro's SDK Steam Group')UPDATED: 04-24-14I re-created all of the textures in this pack, the original version had a lot of shade inconsistencies due to my lack of basic color knowledge when I created it. The desaturated oranges just looked like more shades of brown instead of shades of orange, this has also been fixed.Being a big fan of dev textures, I decided to create my own pack.This pack contains 277 textures total, about half of them are bright vibrant colors and the other half are desaturated versions of those colors.- 21 gray shades, from black to white.- 8 shades of all other colors.If you are looking for something much simpler with a smaller selection, I highly recommend the 46 dev texture pack('46 dev texture pack'), which was made by Chris528('Chris528'). I've been using his pack until now and it's great!If you decide to use this, credit is highly appreciated! Thanks:) Files.
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